During a group project in my final year of university, I was responsible for modelling multiple creatures that would act as enemies for our game demo. To design the creatures for this I drew a lot of simpler concepts, making sure to spend around ten minutes per drawing so I had as many designs as possible before refining my favourite ideas.
I modelled, rigged and animated this creature in Blender. I gave this creature a unique animation/attack, in which it would twirl it's tail to fling sharp feathers at the player.
Bird-themed quadruped idle animation
Bird-themed quadruped walking animation
Bird-themed quadruped running animation
Bird-themed quadruped bite animation
Bird-themed quadruped claw swipe animation
Bird-themed quadruped feather fling animation
Bird-themed quadruped flinch animation